How to Call Puffs, Upwind and Down
On a windy day, especially as you fight your way off the starting line in close quarters, you can hear the calls from the talking heads of your nearest competitors: "Puff in 3 . . . 2 . . . 1 . . . followed by a lull and two steep waves." Getting this kind of input back to the helmsman is critical, not just at the start, but all around the racecourse, because as you know, huge gains can be made by taking advantage of puffs and lulls, both large and small.
Its important as a crew to communicate whats happening with the wind, and do so with confidence. To call a puff effectively, you need to recognize one, determine its size, estimate how strong it is, and figure out what direction its moving. But before I go any further, let me stress that its just as important to call the lulls preceding or following a puff.
Remember, a puff is simply an increase in breeze—big or small. When Im calling puffs to the helmsman, I refer to them as fan puffs or directional puffs. A fan puff is the leading edge of a gust, a mass of air dropping from aloft and fanning out from its center of impact as more air piles on top of it. A directional puff is essentially the remnants of the fan puff, overcoming the initial surface contact and moving in the direction of the upper air mass from which it came.
The initial puff is always a fan puff. Its appearance is generally darker and more solid than a directional puff, and it will appear on the water as an expanding oval. After a short period, the puff stops spreading as the air overcomes the initial surface resistance and moves in the same general direction—now its a directional puff. Puffs will come from the prevailing wind direction, so figuring out where theyre coming from is a matter of scanning the area to weather to see where they originate. Watch to see if a puff is expanding to the sides: if its still expanding, its still fanning. If its just moving straight, its a directional.
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| Stuart Streuli | ||
| Where sailing small boats in light air, or big boats in a breeze, the ability to detect puffs and windshifts and pass that information to your skipper is vital. |
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Youll commonly hear people refer to "lifting puffs" and "heading puffs," which is simply a matter of which side of the puff youre engaging. You can determine this by the direction from which the puff approaches. If its coming from aft of about 60 degrees to your course its a lift, forward of that to 45 degrees its the median, and forward of 45 degrees its a header.
Determining how soon it will hit, and thus the countdown, is a matter of figuring out how fast its moving over the water. You can count down aloud by how fast you see it coming. If you start counting faster, the helmsman knows its coming faster with more pressure; if you slow your count its coming slower with less pressure.
What about the lulls? The lulls will appear ahead of and behind the puffs, and its important to let the driver know whether a lull is less or more than the pre-puff velocity. Their shapes and lengths are difficult to determine, so I dont really try. I look for the next change on the water and try to guess how long it will take to get to it. Simply calling out the lull gives the helm and trimmers the opportunity to change gears. The lulls are going to last until the next puff hits, so the best thing to do is start looking for the next puff.
Upwind, keep calling em
With this background, its time to learn how to relay the information to the helmsman. Picture the following situation, sailing upwind: What I might see and tell myself is, "A large area of breeze is coming from directly abeam, but not very quickly." What I should tell the helm is, "Small lifting puff, lasting 20 seconds, hitting in 3 . . . 2 . . . 1, breeze on." Note that even though the puff is big, its slow movement indicates there isnt necessarily a lot of breeze in it. Armed with this information, the helm can make changes in sheet tension and adjust the backstay for what he knows will be a long period. Knowing that its a lifting puff allows him to ease as the puff hits in order to let the boat accelerate. He then turns up as he re-trims the sheet.
I occasionally give the helmsman extra information if I think he can deal with it and break it down fast enough. For example, what I might see and say to myself is, "Lots of breeze (really dark water), in a very small patch, same direction as current breeze, coming fast." What I tell the helmsman is, "5 knots more breeze, this direction, lasting 7 to 10 seconds, followed by a lull, and then the same breeze weve had, in 3 . . . 2 . . . 1." This allows the helmsman to make a drastic adjustment for the puff, knowing how long he has to stay depowered, when he can start to power up again, and to what degree.
The other important ingredient in the above example is information about the lull. Doing this allows the boat to be properly powered up when it needs to be. As the wind fills after the lull, the call will be much the same as calling a puff. What I say to myself is, "Flat water, no ripples for a while, darker line about 200 yards away, coming slowly, with about the same pressure we had before, same direction as before." What I tell the helm is, "Lull for 15, slowly building breeze for 20, back to what we had, initial velocity lift, steadying out to the median. Small increase in 5 . . . 4 . . . 3 . . . 2 . . . 1."
The helm knows he has to live with this breeze for a short time and trim for it. He knows how he was set up before the lull and when to return to the pre-lull trim settings. He also knows the boats heading so he can let the boat climb to its previous heading as the puff hits. Giving an accurate countdown with a gap gives the helm time to consider when to start making fine-tune adjustments.
Downwind: Look behind
The best part of calling puffs downwind, especially on a keelboat, is that its usually possible to stand and see them from a higher vantage point, which allows you to track the direction of the puff more accurately and gives you a better idea how much wind there is in the puff.
When calling puffs, scan everywhere behind and determine whether a dark patch is easy to get to. If you can, you generally want to head for a nearby puff or to at least place yourself in front of it. As you reach a puff, youll usually get an initial header. As the puff begins to fade, and you enter its center, youll slowly be lifted. If theres still pressure in the puff, you can jibe onto the headed tack and stay with it until the breeze returns to the median pressure. Then start looking for another puff.
Puffs that are abeam will probably be gone before you can reach up to get there so dont bother. Its better to look directly up the course to watch for puff development. If a puff isnt really catching up, then its important not to chase it around trying to get in front of it, often its better to sail less distance and let a puff go by.
A few more things to remember downwind: If the puff approaches from the left (looking upwind), its a "lefty," from the right its a "righty." If its filling from astern, track its direction and figure where you are in relation to its inside edge—thats where you want to place yourself. Boats behind are perfect clues as to what the puffs are doing. Generally, the boats toward the edges will jibe toward the middle of the puff so they sail the headed tack, or they will try to sail low toward the center in more pressure.
The most important part of calling puffs downwind is to make sure you maximize the time youre in the increased breeze. With this in mind, Ill often tell the helm to steer low because the breeze is going from windward to leeward. My advice to the helm as I do this is to "maintain pressure, stay low until the chute starts to de-pressure, then slowly head up for speed build." This allows maximum leeward separation from weather boats or allows you to get down into a different lane for tactical or clear-air considerations. Staying artificially low will also allow you to re-align for the next puff without having to jibe for it.
Theres generally less talk about the characteristics of the puffs downwind since they come to you slower and you stay in them longer. As a tactician, you tell the helm whether to sail a VMG course or a course that will keep them in the puff the longest—there isnt much more you can say. A typical conversation when seeing a puff coming from astern is "building breeze going right to left, build speed and take it down when youre at max pressure." The important conversation deals with telling the driver when to shift gears from sailing in the current puff and setting himself up for the next one. The biggest mistake people make is not recognizing when theyre in a dying directional puff; youll have to step up to the next puff because the directional puff wont fan to you. Dont be afraid to make a quick but drastic course change to get to a lot more breeze, the pressure will allow you to extend and roll down later.
The hardest part of talking to the helm downwind is trying to figure how long the puff will last. Upwind youre sailing toward the puff so youll usually see some increase, even if the puff is dying, and it will increase as you get toward the middle. Downwind its possible to outrun the puff and its very important to let the driver know that the breeze is dissipating. Ill often see a puff with a small increase and relay that, but in these situations, its critical for the spinnaker trimmer to let the driver know when they feel the breeze in the chute—you cant turn down until the chute is loaded. When you have the pressure, you have to recognize where in the puff you want to be. The air inside a puff is semi-turbulent and may be a little unstable, on the edges it tends to be more defined and solid. However, the breeze on the edges is usually less so pick your poison.
The author sailed with Paul Cayards AmericaOne syndicate in the 2000 Americas Cup. Last summer he won the J/24 Worlds crewing for Brad Reed. He is a representative for Dimension-Polyant Sailcloth Technologies. www.dimension-polyant.com





